In Lightbot, students must program a robot with commands to solve puzzles. Students may play the game in the Browser (requires Flash Player), or on Android or iOS devices.
"How does Lightbot teach programming?" explains the concept of "Coding" and how it should be defined in class, as well as how coding is used in Lightbot. Teachers should play through the first few levels of the game, using "Hour of Code '15 Solns" as reference.
When using the game in class, first demonstrate to students how to solve the first 1 or 2 levels of the game, and then let them continue on their own or in pairs.
This page explains how Lightbot relates to coding and is meant for you to be better equipped to explain what 'coding' is to your students. You may want to have students go through this page as an assignment following playing Lightbot.
The Solutions to Lightbot Hour of Code '15.
An overview for parents and teachers about some of the key benefits you may not have thought about for why schools are teaching kids how to code.
An explanation of Lightbot and how it relates to teaching core programming skills and the basics of Computer Science. Includes high-level overviews as well as low-level technical terminology.
Ages 5-9: An intro to the basic level set for Lightbot Hour of Code™. Includes how to set up and introduce Lightbot, as well as questions to ask following the activity.
Ages 5-9: Printable Lightbot icons for doing an 'unplugged' activity in class.
These resources are a work in progress.
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